Mingyi Shi (史明镒)

Ph.D Student
The University of Hong Kong

About Me

I am a researcher at Anuttacon, building the next generation of AI-driven gaming experiences.

My research centers on multimodal modeling in large generative models:

  1. Video Generation (LPM)
  2. Real-time Generative Character Control
  3. Human Interaction and Behavior Modeling

Formerly, I was a Ph.D. student in the Department of Computer Science at the University of Hong Kong, supervised by Prof. Taku Komura. I’m passionate about capturing and recreating vivid human behaviors and performances in virtual worlds, and I have built a range of character animation systems, from monocular video-based motion capture to real-time character control models.

Before it, I received my B.Eng. and M.Sc. degrees from Shandong University, supervised by Prof. Baoquan Chen. I spent three wonderful years (2017-2020) at the Reality Capture Group in Beijing Film Academy and the CFCS in Peking University, collaborating with the best research scientist Kfir Aberman.

I used to intern at Electronic Arts (2020), miHoYo (2022), FAIR Meta (2022-2023), and Tencent (2023-2024). Thanks for the wonderful experiences and the great friends I met there!